Intro to Unison data types and pattern matching

In addition to matching on literal values, pattern matching can be applied to data types to inspect their internal structure and control a program's behavior based on it.

Your first Unison data type

Let's take a look at the Either data type. Either is used to represent situations in which a value can be one type or another.

structural type Either a b = Left a | Right b

The keyword type indicates that we're looking at a type definition, as opposed to a term definition. Unison types are given a modifier of structural or (optionally) unique. structural here means that types which share Either's structure are treated as identical to Either and therefore are interchangeable in Unison code, even if they're given a different name.

The two letters a and b are type parameters. They're lowercase by convention in Unison. You can think of a and b as placeholders which represent any type. When we construct a value of type Either, we "fill in" the placeholder.

On the right hand side of the equals are the data constructors of the type. We use data constructors to create a value of the type being described. To create an Either we have two options: Either.Left or Either.Right. They're separated by pipes |. When you see the pipe think "or."

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If you're coming from the land of Object Oriented Programming, you might be familiar with the notion of a "constructor" as a special way to create an instance of an object. A good mental model for what a Unison data constructor is doing is that it is a function whose return type is the data type on the left.

You might think of the data constructor Color.RGB:

type Color = RGB Nat Nat Nat

as a function called Color.RGB that takes three Nat arguments to produce a value of type Color.

RGB : Nat -> Nat -> Nat -> Color

We'll return to explore more in-depth about data types later.

Decomposing data types with pattern matching

With our whirlwind intro to the parts of a data type behind us, we'll return to how to pattern match on a type.

Let's say we wanted a function to tell us which utensils should be paired with a lunch order. We'll use the following types:

type Lunch = Soup Text | Salad Text | Mystery Text Boolean

type Utensil = Fork | Knife | Spoon

Our function should take in a type Lunch as an argument and return a List of type Utensil. We know that there are only three ways to make a value of type Lunch, so we match on the data constructor name followed by the number of fields that the constructor contains.

placeSetting : Lunch -> [Utensil]
placeSetting = cases
  Soup soupName   -> [Spoon]
  Salad saladName -> [Fork, Knife]
  _               -> [Spoon, Fork, Knife]

Pattern matching on the data constructors of the type enables us to inspect and make use of the values they contain. In the example above we don't end up using the variables that are bound to the fields in the data, so we could have also represented them as underscores, like Soup _ -> [Spoon], but we can imagine a function where that would become important:

placeSetting : Lunch -> [Utensil]
placeSetting = cases
  Soup "Hearty Chunky Soup"   -> [Fork, Spoon]
  Soup _                      -> [Spoon]
  Salad _                     -> [Fork, Knife]
  Mystery mysteryMeal isAlive ->
    use Text ==
    if (mysteryMeal == "Giant Squid") && isAlive then [Knife]
    else [Spoon, Fork, Knife]

The first case is an example of how to combine a literal pattern match with a data constructor, and the second and third cases are an example of how to match on any value that Lunch.Soup or Salad data constructor might enclose. Our last case extracts the values being provided to the Mystery data constructor as pattern match variables for use on the right.

Note, the underscores above represent the fact that the value being provided to the data constructor isn't important for the logic of our expression on the right. The underscores do, however, need to be present. Every parameter to the data constructor needs to be represented in the pattern either by a variable, as in our Mystery case, or by an underscore, otherwise Unison will return a pattern arity mismatch error.